Portfolio

Below you’ll find all of the projects I have worked on divided into relevant categories.

Gaming

 From screen readers, prototyping designs, to audio description, I have collaborated with studios to make a variety of games and mechanics  accessible to those who are disabled. As a game accessibility consultant, I have been responsible for:

Games I’ve Worked On

Sea of Thieves (2023)

IN Season 9 of Sea of Thieves, I was one of the consultants responsible for designing the new accessibility feature “Extend Audio Range of Sea Rocks When Sailing”. This accessibility feature, when enabled, lowers general ship sounds whilst making sea rock sounds more prominent. I’m especially proud of this implementation because it’s a sound that is natural within the world and only enhances emersion, rather than a harsh beep or other sound cue that can remove emersion.

As Dusk Falls (2023)

As Dusk Falls was a game I had a blast with on Xbox upon it’s initial release, where it has now been released on all platforms as of March 2024. As one of the accessibility consultants, I was responsible for providing guidance and design feedback surrounding the new audio description feature. Being that I work closely with Descriptive Video Works, this was a task I was absolutely ready to handle.

Games I’ve Created

As an alumni of the 2023 Virtual Exchange program offered by the IGDA Foundation, I formed a game jam team, Distance Over Time Studios, comprised of other alumni in the program. Since then, we have created two games, both of which I insured were as accessible as possible within the timeframe we were working in.

Guiding Light

Navigate the ominous realm of the dead in this blind-accessible, narrative-driven game about death and what comes after. Guided by their cheeky gatekeeper, newly-deceased Uri must track down their missing memories in 3 eerie levels of the afterlife.
Guiding Light is a blind-accessible top-down, narrative-driven adventure game originally produced for Themed Horror Game Jam #15 – Halloween Edition.
Patches are in development for a future submission to The Rookies.

Direct link to the game on Itch.

Inn for the Lost

You are the innkeeper of a mountain lodge where magical creatures of all kinds congregate when they need to find…something. You’ll meet and make warm drinks for a variety of patrons while trying to unravel the mystery of the unending snow storm that has trapped everyone inside.
Inn for the Lost is a blind-accessible visual novel originally produced for Winter VN Jam 2023.

Direct link to play the game on Itch.

Presentations

Win Win Guide To Make XR Games Accessible & Engaging For All – SXSW 2024

This is a panel I participated on for SXSW 2024. Join me as I discuss the potential for accessible VR experiences with Jazmin Cano (Owlchemy Labs), Yao Ding (Meta), and Olga Ivanova (VR Oxygen).

“Showering the Ground with Gore”: The Audio Description of Mortal Kombat 1 (The Game Accessibility Conference 2023)

Mortal Kombat is a game I played for much of my childhood, and as an advisory board member of Descriptive Video Works, this was a topic I had to cover with my colleague, Jennissary. Join us as we discuss the workflow, challenges, history, and player reception of the audio description in Mortal Kombat 1.

Audio Description

As an audio description user and narrator, I have provided narration for Netflix’s Avatar: The Last Airbender, the Xbox Youtube channel, the Game Accessibility Conference Youtube channel, and more. I’m also a council member on the Descriptive Video Works advisory board and work with the other members to continuously and authentically evaluate the best ways to approach audio description within specific contexts and mediums.

The Game Accessibility Conference Awards 2023

The Elder Scrolls Online 2024 Global Reveal

Note: To turn on audio descriptions for this video, navigate to the video settings and then audio track.

Los Angeles, CA
United States

For business inquiries, contact:

RossAMinor@gmail.com